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TwinFlames

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     Rules of Guild

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    Posts : 4
    Join date : 2010-12-21

    Rules of Guild  Empty
    PostSubject: Rules of Guild    Rules of Guild  Icon_minitimeMon Dec 27, 2010 11:44 am

    Welcome to TwinFlames

    The guild memo states : No rules, No expectations .. this is mostly true.
    There are a few common rules though.
    Dont disrespect your guild members or allies, difference of opinions do happen but please dont tell an officer or lead of guild or alliance to fk off, this would be bad.

    PK Rules:
    Please try to refrain from pk sprees in dungeons *dont spree in moonlight* this as meant as .. "Spree" the purposeful act of going to dungeon to see how many pk's you can get, or because you are bored.

    PKing in a dungeon should be used with best judgement :
    Was someone leeching and not responding for more than a given time that would prove not to be game lag? If yes PKON
    Was someone killstealing, on purpose, after knowing you were there, pulled more than one mob blahblah blah?? If yes PKON
    Did the ks'er only steal one mob then leave, probably not a good PKON situation.
    If you get pk'd in a dungeon, control drama. Suck it up and move on, retaliate on your own, ask for a rez if available. But if you prefer to stand there and talk shit repeatedly to the pk'er you might not get anywhere.

    The issue of pk'ing is a touchy subject with basic rules, just remember no pk sprees in dmr, the real newbies need a place to learn without us up there ass dropping them, take it to the field or to the bridge.

    Guild Invite Rules:
    Basically none here.
    Try to invite active, mostly active.
    Alts are fine as long as there dependantly active.
    More than one of us has invite powers but Licorice always wields the kickhammer of non active and fktards.
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