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Epic VII: Dimensions  Icon_minitimeSat Mar 17, 2012 4:31 pm by Licorice

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» Epic VII: Dimensions
Epic VII: Dimensions  Icon_minitimeTue May 31, 2011 9:37 pm by Licorice

» Hackings and Passwords
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» Some mighty fine buffs
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» One guild alliance issues
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» SuN Episode 2 ... SUN LE Test Server
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 Epic VII: Dimensions

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Admin
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Posts : 4
Join date : 2010-12-21

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PostSubject: Epic VII: Dimensions    Epic VII: Dimensions  Icon_minitimeFri Mar 04, 2011 1:42 pm

Epic VII: Dimensions  Banner_left_dimension



Epic VII: Dimensions


In the aftermath of the battle with the revived Witch, the truth comes out: this Witch was not the true Witch! The hero Hector, the man who defeated the original Witch thirty years ago, knows that this could not be the same Witch he fought so long ago.

A clue leads to a laboratory so secret it was built between dimensions, in a place where no one could find it…until now. The sinister Church of Brighton's ultimate weapon has become its weakness, as the Vault of Lies has been revealed by the death of their false Witch

What lies inside the Vault of Lies? An ancient priesthood lurks within, performing foul experiments on unwilling beasts…and humans. One such experiment is the Demon Girl, so overwhelmed with hatred and self-loathing that she will do anything to see the downfall of her creators.

And at the heart of the Vault are two familiar figures…one a martyr, the other selling his soul to gain the power of the Witch.

The Vault of Lies is not the only thing being unveiled in Epic VII: Dimensions. The hidden secret beneath Veiled Island also awaits brave heroes to unmask a long-buried truth. The truth of Kaia, the Ice Maiden, trapped beneath the snows...


The Vault of Lies is a new Rank 6 Dungeon accessed from beneath the pillar at the Templar Headquarters, the base of which has been shattered open, revealing a sealed passage into the extra-dimensional fortress at the heart of the Church's darkest secrets.

Hector has proof that the Witch is not as defeated as she seems, and players will have to solve this mystery to explore the Vault and put a stop to both the sinister experiments and the hidden conspiracy surrounding the truth about the Witch.

The Vault of Lies contains several areas full of dark secrets and dangerous new enemies.The Church's fanatics guard the priests while they use experimental magic to conduct dark and forbidden experiments.

Some of their warped creations have turned against their makers and these unfortunates may prove valuable allies as you explore the bizarre layout of the Vault of Lies and search for the Witch's Prison to discover the ultimate truth.


One of the exciting new features being added in Rappelz Epic 7: Dimensions is the Creature Stable!

Located just outside of the south entrance of Rondo, the Creature Stable can be used to take care of your extra creatures. In order to place your creatures into the stable, you will need to purchase Stable Passes from Sonya, the owner of the stable. Sonya has three and seven day versions of the Creature Stable Pass for sale, which allows you to put one creature into the stable. She also sells Premium Creature Stable Passes, which allow you to put up to two additional creatures in the stable.

There are many benefits to using the new creature stable system. After purchasing the required pass, you can leave your pet at the stable where it will gain experience while you are away. In addition, you can leave an Animal Cracker with your pet which will cause it to gain experience points faster. Your pet cannot exceed your own level while in the stable, and the maximum level your pet can reach while in the stable is 100.

Also, you can help Sonya take care of your pet to get a present once per day. The presents could be many things such as creature spirits, stamina bottles, creature potions, food items, or even empty creature cards!

You can take your pet out of the stable at any time, but be careful when using the stable; if you forget about your creature and leave it in the stable for 30 days after your Creature Stable Pass expired, your pet will run away and disappear forever!

With the addition of Rappelz Epic 7: Dimensions comes several new items, including new armor sets, boss cards, loot pets, secret dungeon weapons, and magical attack shields!

With our newest dungeon comes a whole new set of armor called the Ergon Cratos Suit! This armor is imbued with an ancient magic that is the signature of the dimensional creatures, and it cannot be found anywhere in our own world.


A new set of armor is also available through combining items found around the Veiled Island. By combining a Stormguard Fragment with a Boreas' Breath, and a Crystal Shard, you can create a piece of the Stormguard Suit!


Boss cards are a new item being added in Rappelz Epic 7: Dimensions that can be equipped on your belt slot to increase your character's stats. Boss cards cannot be used to summon, they cannot be enhanced, and you can only equip one at a time. Be careful though, as your boss cards have durability and if they reach 0 they will no longer provide the bonus when equipped. You can restore your boss card's durability by using a soul shifter.

In addition to the exciting new armor, weapons, and cards being added with Rappelz Epic 7: Dimensions, we have several adorable new loot pets!

http://rappelz.gpotato.com/dimensions/
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Licorice

Licorice


Posts : 28
Join date : 2010-12-22
Location : on a butterfly wing chasing hummingbirds

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PostSubject: Rappelz Epic 7 Part 3: The Trial    Epic VII: Dimensions  Icon_minitimeTue May 31, 2011 9:37 pm

by servedbyrinoa » Tue May 31, 2011 4:08 pm
There is a new patch note for Rappelz Epic 7: The Trial (Part 3). Uploading to my website for you guys to read. I know there is another discussion thread about upcoming changes viewtopic.php?f=2&t=995789, so feel free to just discuss the patch notes here.

So my website seems to be down. So I'll just post the translated notes here:

1. The towns will be renewed. A new feature for NPCs will be added.

2. Renewed UI.
- Character Information Window
- Target / Face Window (when you select other characters).
- Creature formation window
- Character window

3. Record and taskbar icons are removed?

4. Something related to UI and information with characters.

5. Detailed information about creature cards in the auction house when on mouse over.

6. Renewed minimap. Shows new icons for quests and npc.

7. Renewed World Map view.
- Clicking on a region in the overworld map will show detailed maps.
- Clicking on the towns will show a more detailed map of the town.

8. Wed IME will be renewed? Whatever that is.

9. Master classes will be added.
Master class names:
Deva
Knight --> Knight Guard
Warrior --> Hero
Bishop --> Archbishop
Priest --> Saint
Soul Breeder --> Maestro

Gaia
Champion --> Investments (lol)
Archer --> Shrine
Masusa --> Nachal (Match it later)
Madosa --> Sage (Match it later)
Matusa --> Geum (Match it later)

Asura
Assassin --> Specter
Warlock --> Shadow Stalker
Sorcerer --> Dumsyieo (match it later)
Dakeumejisyeon --> Soul River
Baeteulseomeoneo --> Mesh side of the road

Skills in job characteristics are added.
- Details to be added later. Need further translation.

10. Master class quests added.
Minimum Level 148. Total of 39 quests added.

11. A master class only mount added.

12. Master class equipment added.
- 4 sets of costumes, 4 helms, 4 gloves, 4 boots, 12 weapons, 2 shields, and one belt.

13. A new type of cube is added?

14. New changes to the Stable. Improved UI and pet loss functionality.

15. New way to show quests.

16. It is now possible to right click items to view options.

17. New type of quests points added.

18. New way to determine which pet is a primary and secondary. This allows for dual summoning to lose the summon pet on secondary pets instead of the primary pets.

19. Lak traders will no longer sell individual boost chips. They will sell them in bundles instead.

20. Lak exchange changed involving Luna chips (pending further translation).

21. A bargainer? will be added for selling items.

22. New skills added. Read more about them here.
http://translate.google.com/translate?h ... 3Fno%3D566

23. Improved existing skills. Read more about them here.
http://translate.google.com/translate?h ... 3Fno%3D566

24. Quest rewards are changed. List of them here.
http://translate.google.com/translate?h ... 3Fno%3D566

25. Added three new Yeti mobs in the Palmir Region. Added some master mardukas, and zombies to the world.

26. Something to do with merchants has been added.

27. Major bug fixes addressed.
- Taming bug fixed from afar.
- Enchantment of belt bug fixed.
- Bug with quest activation fixed.
- Dungeon manager conversation bug fixed.
- White Dragon evolution showing incorrect effects fixed.
- Something related to the US version of a NPC fixed.


Rapid Healing
1. Cooldown: 2 seconds default -> default 4 seconds, 0.1 seconds per level changes
2. Damage: 30% of base hp reflect> 10% hp per level, the ratio 0%> 1%

not very happy with this change! it looks like they are doubling the cd of rapid.


oO o_O errrmm wait wtf is this ......
10. Master class quests added.
Minimum Level 148. Total of 39 quests added.
11. A master class only mount added.
12. Master class equipment added.
- 4 sets of costumes, 4 helms, 4 gloves, 4 boots, 12 weapons, 2 shields, and one belt.

wtf so we have to unlock and do quests for our master class o_O and #12 wtf, new master class gear so umm o-O wth is that ? our r7 gear is shit useless o_O I swear I hate this game more and more
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